I even have a soft spot for the Humongous Entertainment games, even though, at 12, I was outside of the demographic when the company was founded (that didn't stop me from playing the games though). I had a hard time keeping myself composed, as I love Maniac Mansion, and I love all of Ron's games. I headed to the booth, and talked to them while I was waiting for my turn to play the PAX demo of the game. Towards the end of the first day, I learned that Ron Gilbert and Gary Winnick were showing off Thimbleweed Park as part of the Indie Showcase area. Quite a few people asked for more Brutal Legend merchandise, and were happy to hear that the Double Fine art team finalized a pin design for a Brutal Legend Pinny Arcade pin, which will be available at the Double Fine booth at next year's PAX. The Pinny Arcade Raz and Two Headed Baby pins were quite popular. I spent most of the day selling items at the booth from the Double Fine store. Once it has reached that stage, Double Fine will publish the game on consoles. Gang Beasts is up on Steam Early Access now, but the 1.0 release is slated to come out by the end of the year, once the development team finishes online multiplayer support. It was described as "perpetually popular", and, at least for demonstrations at game conventions, it fit that description well. Gang Beasts always had a large group around the game. Three of their published games, under the Double Fine Presents label, were also present, Gnog, Everything, and Gang Beasts. They also had a station demonstrating Headlander, as well as one demonstrating Day of the Tentacle Remastered. Double Fine's space was showing several of their current and upcoming games. I am grateful for that advice, as I ended up using it multiple times throughout the show. Spaff told me to look for the Adult Swim banner if I ever couldn't find the booth. It had to be surreal for him to be on the receiving end of requests for Mojo articles.ĭouble Fine's booth was situated next to Adult Swim's booth, as they will be the publisher of Double Fine's upcoming platformer Headlander. That community manager is James Spafford, who was the founder of The International House of Mojo, and I asked him for permission to write about my experience for the site. Luckily, the registration booth was very helpful, and they sent a text to Double Fine's community manager, and half an hour later I was in the convention center with my exhibitor badge in hand. It was too loud to make a Skype call, and I wasn't sure how to send a text. I had lost my cellphone, so I brought my iPad and laptop. The crowd outside the convention was insane. The first day, I arrived at nine in the morning, just as the show was opening to the public. Had I remembered, I still would have volunteered to work at the Double Fine booth, as I loved being able to help people who work at the company that made some of my all-time favorite games. I forgot how crazy these big gaming conventions get. Their 20th Anniversary video was playing on a loop on the big screen in the lobby, and was honestly the highlight of the show. That was at Electronic Entertainment Expo, the year of the 20th anniversary of LucasArts. I haven't been to a major gaming show since 2002.
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